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In 1969, a Berkeley math professor, using the pseudonym "Jacques Noir," wrote a book called Casino Holiday, which contained an "unbalanced" ten count system which required no true count conversions. Within a few years, more refined versions of Noir's running-count system were published by Stanley Roberts, and then John Archer. The power of the Noir count derives from its built-in imbalance, which makes it very simple to play. Tens are counted as -2, and all non-tens, including aces, are counted as +1.

We call this an unbalanced count because the value of the complete deck, when all point values are added together, does not equal zero. Because of the imbalance, however, no true count adjustments are necessary for many important playing decisions.
If you count down a deck using this count, any time your running count is +4, then the ratio of non-tens to tens is exactly 2 to 1, making this running count a perfect insurance indicator. This count has one major weakness—its betting efficiency: that is, the count is weak at telling you how much to bet. The ten-count has a betting correlation of only 72%. Compare this to the Hi-Lo count's 97% correlation.

Quite a few players still chose to use this unbalanced ten-count, despite its betting weakness, because they did not consider their abilities in making true-count conversions to be very accurate anyway. Both Roberts and Archer advised players to keep a side-count of aces, which could greatly improve the poor betting efficiency of the Noir count, but because it was that much more difficult to keep a side count, then use it to adjust the primary count, many Noir counters simply ignored their advice.

Why, I asked myself, was this unbalanced ten-count, which had been around for more than a decade, the only unbalanced count system ever invented? Why not an unbalanced point count system designed to indicate perfect betting by running count, rather than perfect insurance?

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If you do not intend to learn accurate basic strategy, you can cut the house edge to about 1 % by playing an approximate basic strategy. Follow these rules:

1. Never take insurance.
2. If the dealer's upcard is 7, 8, 9, X, or A, hit until you get to hard 17 or more.
3. If the dealer's upcard is 2, 3, 4, 5, or 6, stand on all your stiffs, hard hands of 12 through 16.

4. Hit all soft hands of soft 17 (A6) and less.
5. Stand on soft 18 (A7) or higher.
6. Double down on 10 and 11 against any dealer upcard from 2 through 9.
7. Always split aces and 8s.
8. Never split 4s, 5s, or 10s.
9. Split all other pairs—2s, 3s, 6s, 7s, and 9s—if the dealer shows up—cards of 4, 5, or 6.
10. Surrender 16 vs. 9, X or A.

MULTI-ACTION BLACKJACK
In Multi-Action games, your basic strategy does not change. Always play every hand exactly as if it is the only hand on the table. Do not be afraid to hit your stiffs—a common Multi-Action error. The Multi-Action format does not alter the house percentage, or basic strategy, in any way.

If you intend to learn to count cards, you first have to nail down accurate basic strategy. Once you know basic strategy, your decisions will become automatic. Even when counting cards, you will still play basic strategy on 80% or more of your hands. Basic strategy is your single most powerful weapon.

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